AI Insights · Timothy · January 2022
Top 5 Slime Games on Android in Peru: Q4 2021 Performance
The top slime games on Android in Peru showed varied performance in Q4 2021, with notable trends in weekly downloads, active users, and revenue.
In the fourth quarter of 2021, the leading slime games on the Android platform in Peru exhibited diverse performance metrics. Here's a detailed look at the top 5 apps.
Super Slime Simulator: DIY Art by Dramaton saw its weekly downloads fluctuate, starting at around 9.3K in late September and declining to approximately 3.8K by mid-October. Downloads then stabilized, hovering around 6.5K towards the end of December. Active users followed a similar pattern, peaking at 32.2K in late September and dipping to around 19K in mid-October before recovering to 25.9K by the end of the quarter. Revenue was minimal, with occasional peaks of $1 in some weeks.
Slime Simulator Time: 3D ASMR from Questzy experienced a steady decline in weekly downloads, starting at 2.9K in late September and dropping to under 900 by the end of December. Active users also decreased, from 9.8K in late September to approximately 5.7K by the end of the quarter. Revenue data was not available for this app.
Makeup Slime Game! Relaxation by The Fat Unicorn showed a continuous decline in weekly downloads, starting at 1.5K in late September and falling to just over 200 by the end of December. Active users followed this trend, decreasing from 2.1K to just over 1K in the same period. This app did not record any revenue during the quarter.
Goo: ASMR Slime Simulator by EXOMIND had a notable spike in weekly downloads at the start of the quarter with 9.4K but then plummeted and recorded no downloads for the rest of the quarter. Active users dropped from 26.6K in late September to 5.3K by the end of December. Revenue peaked at $48 in early October but saw minimal earnings thereafter.
Virtual Slime from Cider Software LLC had the lowest performance among the top 5, with downloads starting at 411 in late September and declining to under 100 by the end of the quarter. Active users decreased from 1.1K to around 560 over the same period, and there was no revenue recorded for this app.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.